Another argument can be made to simply use 125hz and 125fps capped so that every frame is a possible key press. I noticed motion was a lot clearer (less of a jumbled mess of pixels), but inputs were bit wonky on fast songs with motion blur reduction (MBR) on my 2540.Ģ50 may be the best if you have 240hz monitor since most keyboards run at a 125hz polling rate if you are using a keyboard to input commands, since 125 x 2 = 250 so every two frames you can be afforded one key input. Blur reduction may also be an option if your monitor supports it. Of course this is up to your monitor and your desire there is no best or worst, but a higher refresh rate offers more clarity on the screen.
#MUSE DASH MERCH PC#
I think simply setting the FPS cap (Framerate limiter, leaving scanline sync to 0) to your refresh rate +10 or 20 is more useful than messing around with the complexity of scanline sync- so forĠ in the framerate limiter box is the same as 'unlimited'.Ħ0hz - 70fps cap, maybe more if your PC can handle it but you only have a 60hz monitorħ5hz (some monitors can overclock from 60, my secondary can) - 85fps capĢ00hz is an option if you want to create a custom resolution, but that's another bag of worms.Ģ40hz - 250fps or even 300fps if you feel like it. This is more useful for properly 3d games. Short scanline sync description: it's a type of vsync which allows you to control where the tear line on your monitor is. If you use Scanline sync, as described in the first segment, you can make it higher, but some adjustments must be made for screen tearing issues that may be apparent on some panels. Now, in framerate limit, as you may have figured out by now, put a number.
Disable all other frame counting and stats options unless you want to actually do tests, inwhich case you probably don't need to be told any of this. 'Low' is enough but 'none' will mean it won't even use a limiter.
You don't really need it, and you want to minimize any injections into the game, and only use the framerate limiter. Or wherever you installed the game, and add MuseDash.exeĭisable the onscreen display, and the onscreen display support for global and for it.
#MUSE DASH MERCH INSTALL#
RTSS Download Page, Scroll to the bottom and get the recommended version [Once you install it, you will want to hit the green 'add' button, and find musedash.exe in your system folderĬ:\Program Files (x86)\Steam\steamapps\common\Muse Dash You can use RTSS without Afterburner, and vice versa, and I prefer to install them separately since it's honestly annoying having RTSS always open when I don't want it with Afterburner too.
You can find RTSS (Rivatuner statistics Server) on Guru3D or packaged with Afterburner which is a GPU monitoring software. or whatever, this is applicable to every monitor, but higher than 300fps you will need to use scanline sync instead. Instead, I present a way to play the game with a higher cap but not unlimited, letting you have a buffer zone of FPS without also going into ridiculous territory we need to wait for 1000hz monitors to really take advantage of. Without a limiter, unlimited on a very powerful system tends to do this.Įven 240 fps limit, or your respective refresh rate, can have sudden drops from things in the background.
#MUSE DASH MERCH HOW TO#
Some people may not know how to properly cap your FPS when sufficient tools aren't available in-game (unlimited is not acceptable when the game doesn't even power limit itself), and especially in games with very low performance requirements (such as Muse Dash) which don't even attempt to save power, doing so is very important when you want to not have stutter, a smooth experience, without resorting to v-sync specifically. Request: someone to translate this into Japanese/Korean/Chinese without google translate since most of the player base seems to be east Asian and I am just a humble western casual player that can't keep up but does know about optimization. Use the table of contents to the right to skip to direct instruction if you don't want the explanations. Set in your steam overlay settings the top left fps counter so you can keep track of where the FPS is at and whether it's behaving correctly The following is a more detailed explanation of why and how for those that are unaware of this. Disable all framecounters or benchmarking features, use low application detection level. RTSS will be the most smooth and consistent. Very concise summary if you just want the lowdown: Download RTSS, and use that to set your framerate cap with it (ingame)unlimited and in RTSS (to any value <=300) and not on vsync ingame, don't use nvidia's limiter or another program.